Where in the world is Obleo

mindless overall Mumbo Jumbo 
Filed under

3d

 

unity 2.6.1

Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects.

Unity 2.6.1

Improvements:

  • The Mac webplayer has been rewritten to be compatible with 64-bit Safari on Mac OS X 10.6.
  • Reduced time spent connecting to large Asset Server projects.

Editor Fixes:

  • Fixed an editor crash when painting trees in the free version of Unity.
  • Fixed an FBX import crash bug which could happen with some assets.
  • Fixed rendering of terrain details in the editor after a player has been built.
  • The Draw checkbox for trees and details in the terrain inspector now remembers it's setting.
  • Fixed ImportAssetOptions.ImportRecursive (it didn't do anything before).
  • Fixed a bug where the terrain lightmapper would render shadows incorrectly.
  • Fixed an error message about asset timestamp counts that sometimes showed up after saving the project.
  • Fixed warning when deleting a TerrainData asset which is used in the scene.
  • Fixed a bug in which Input.GetMouseButton() would fail in the Editor on Windows, when the game view is detached from the main window.
  • Fixed a bug where selecting text with the mouse would deselect the asset when renaming assets in the Project View.
  • Fixed an Editor crash when pressing the gear menu on the default references of a script on Windows.
  • Editor Search string now resets when objects not matching the search filter are selected.
  • Unity will now highlight prefabs in Project view when selecting the prefab from the GameObject Inspector.
  • Fixed an editor crash when trying to compare against a non existent asset in the Asset Server history view.
  • Fixed an editor crash when passing an invalid prefab reference to EditorUtility.ReplacePrefab().

Runtime Fixes:

  • Fixed a runtime crash when changing screen size or FSAA settings when RenderTexture assets are used.
  • Fixed more than 2 Image Filters being upside down on Windows when Anti-Aliasing was used.
  • Fix GUI toggles drawing with the wrong state when on.
  • Fixed a regression which broke WWW.LoadImageIntoTexture() in some cases.
  • Fixed AudioSoruce.ignoreListenerVolume to work again.
  • Fixed a bug which could cause gamepad input to get lost on Windows when multiple gamepads are connected.
Web Player Fixes:
  • Fixed switching from one fullscreen resolution to another in the windows web plugin on Vista.
-->

great stuff, go get it.

Loading mentions Retweet
Filed under  //   3D   development   game dev   game publishing   games   indy games   iPhone games   Mac Development   mac games   OSX Development   Touch app development   unity   unity 3d   unity is free   unity web   unity3d Built   web development   web games   Windows Development   windows games  

Comments [0]

Webkit adds support for WebGL

Web kit developers have started to add GPU-accelerated 3D via WebGL into the open source browser engine. WebGL is a JavaScript binding to Open ES 2.0

This will eliminate the need for plug-ins to implement 3D graphics. To enable WebGL manually change settings ( ENABLE_3D_CANVAS = ENABLE_3D_CANVAS in WebCore/Configurations/FeatureDefines.xcconfig)

Manual test data@ http://svn.webkit.org/repository/webkit/trunk/WebCore/manual-tests/webgl/

pretty cool, if you ask me.

Loading mentions Retweet
Filed under  //   3D   Apple   cool stuff   Open ES   Tech News   web development   WebGL   webkit  

Comments [0]

New Unity 2.5 is out!

Unity3D game development tool (the best in my book over anything else) is shipping version 2.5 The biggest new feature is now it works from windows as well. So that will add a whole lot more developers who did not buy a mac just to use unity. (and there are many that did, so you can see how good it most be , if people switch to a mac just to use unity) The 2.5 also has an all new interface to help make it even easier than before. It was already so easy to use. 3ds max importing is now supported. no more converting first.

They added a license change This is a big one. The indy licensing can now deploy to all platforms (aka windows, which before was a pro only feature) There a long list of improvements, and bug fixes.

This is hands down the best game tool on the market. I've tried all the others in the under $3000.00 licensing fee and Torque, blitz, C4 even the free open source jobbers come no where near the quality as this one does. It got a prefect workflow, and with the iPhone plug in (torque iPhone plug-in is a rip off), there really no other tool that come close in this price range, In over all quality of what can be done, and how simple it is to code a game. It is worth buying into if you make money building games.

Check it ll out here. @ http://unity3d.com/unity/whats-new/unity-2.5

Loading mentions Retweet
Filed under  //   3D   awesome   dev tools   development   game dev   iPhone   now works with windows   tools   Touch App   unity   unity 3d  

Comments [0]