Where in the world is Obleo

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unity 2.6.1

Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects.

Unity 2.6.1

Improvements:

  • The Mac webplayer has been rewritten to be compatible with 64-bit Safari on Mac OS X 10.6.
  • Reduced time spent connecting to large Asset Server projects.

Editor Fixes:

  • Fixed an editor crash when painting trees in the free version of Unity.
  • Fixed an FBX import crash bug which could happen with some assets.
  • Fixed rendering of terrain details in the editor after a player has been built.
  • The Draw checkbox for trees and details in the terrain inspector now remembers it's setting.
  • Fixed ImportAssetOptions.ImportRecursive (it didn't do anything before).
  • Fixed a bug where the terrain lightmapper would render shadows incorrectly.
  • Fixed an error message about asset timestamp counts that sometimes showed up after saving the project.
  • Fixed warning when deleting a TerrainData asset which is used in the scene.
  • Fixed a bug in which Input.GetMouseButton() would fail in the Editor on Windows, when the game view is detached from the main window.
  • Fixed a bug where selecting text with the mouse would deselect the asset when renaming assets in the Project View.
  • Fixed an Editor crash when pressing the gear menu on the default references of a script on Windows.
  • Editor Search string now resets when objects not matching the search filter are selected.
  • Unity will now highlight prefabs in Project view when selecting the prefab from the GameObject Inspector.
  • Fixed an editor crash when trying to compare against a non existent asset in the Asset Server history view.
  • Fixed an editor crash when passing an invalid prefab reference to EditorUtility.ReplacePrefab().

Runtime Fixes:

  • Fixed a runtime crash when changing screen size or FSAA settings when RenderTexture assets are used.
  • Fixed more than 2 Image Filters being upside down on Windows when Anti-Aliasing was used.
  • Fix GUI toggles drawing with the wrong state when on.
  • Fixed a regression which broke WWW.LoadImageIntoTexture() in some cases.
  • Fixed AudioSoruce.ignoreListenerVolume to work again.
  • Fixed a bug which could cause gamepad input to get lost on Windows when multiple gamepads are connected.
Web Player Fixes:
  • Fixed switching from one fullscreen resolution to another in the windows web plugin on Vista.
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great stuff, go get it.

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Filed under  //   3D   development   game dev   game publishing   games   indy games   iPhone games   Mac Development   mac games   OSX Development   Touch app development   unity   unity 3d   unity is free   unity web   unity3d Built   web development   web games   Windows Development   windows games  

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iSimulate

iSimulate is an application/library pair designed to solve the issue of not being able to use multi-touch and the accelerometer in the iPhone Simulator. iSimulate wirelessly sends multi-touch events, the accelerometer data, and the GPS location to the iPhone Simulator.

This is ratter useful for recording video trailers of iPhone Apps using video screen capture.

We got this, really for doing video trailers. I had only used still screens before and wanted to move over to more of a video preview. That actually recorded the events of the device, with a clean view for the record.

Another developer suggested taking a look at this. All I can say it well worth a spot in my tool box. Check it out for your self maybe you find it useful also.

It really a pretty smart and useful tool, for any iPhone app developer. It is much better than just using it for the application of taking video trailers. If you very used the iPhone Simulator, you would understand, just by watching the above video.

Go check it out. Worth the time, and price.

More Info @ http://www.vimov.com/isimulate/

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Filed under  //   dev tools   development   iPhone   iphone development   iPhone Simulator   iPhone Video Screenshots   iSimulate   OSX Development   SDK   Touch app   Touch app development   Video screen shoots   X-Code  

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RunRev's Official Launch Event at the Varnish Fine Art Gallery, SF.

RunRev's Official Launch of RevWeb and version 4.0 of Rev Studio, Rev Enterprise and the now Free Rev Media Web Authoring Tool. Will take place Wednesday, November 11, 2009. In San Francisco, CA.

This one-of-a-kind event will be the formal introduction to the world of RunRev's exciting new platform: a single, memorable language for Web, desktop, and server.

If your in or near San Francisco, CA. you can join in the event for free. Just RSVP that your going and meet some of the brilliant people at RunRev Ltd. plus get some added goodies.

More info on the event @ http://www.runrev.com/newsletter/october/issue80/newsletter1.php

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Filed under  //   art   desktop development   dev tools   development   Fine Art   Gallery   game dev   Linux Development   linux web   Mac Development   on-Rev   OSX Development   programing   rev   rev Enterprise   rev made   rev Media   rev server   rev studio   rev talk   Revolution   revweb   runrev   Runtime Revolution   San Francisco   server development   SF   Tech News   web development   Windows Development  

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Free iPhone Development course from Stanford University.

A Stanford computer science class is available to the general public free online. The full 10 week course includes videos and pdf's. Online viewers of the Stanford course will see the same lectures as the on-campus students, but will not receive credit for the course.

23 videos around a hour each and 17 pdf docs.

see it, download it (with iTunes) @ http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965.02024353968

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Filed under  //   Apple   cocoa   development   free course   interface builder   iPhone   iphone development   object-c   Stanford U   video   xcode  

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168 hours later and runrev has not crashed or frozen once.


If you every programed with run rev, You most likely came across crashes, freezes and buggy occurrences. That wiped out hours of work. It was the one thing that keep me renewing real basic for the last 6 years even though I never once used it in the past 5 years.

It what proclaimed the phases buggy as hell, when referring to the runrev IDE. By many of people that used this tool.

Then one day, this other developer team Daniels and Mara announce a new out of the IDE editor specially designed for run rev. I was like, what this? what about GLX2? I was honestly confused in this new direction and tool.

Then heard a few claims that this might just stop the crashes and freezes and even from people using the tag line. "rev is buggy as hell" That these terms would go away, by just switching to an outside editor. Yah that is hard to believe, you can say it because I did.



Well I am always the curious type and will try anything to see what it will do. If you ever followed the "where in the world is obleo" blog, You know I rip the hell out of junk, after test driving everything. and seldom praise anything for being a well made tool or app. ( because I am not a PR department, if you make crap . I well tell the world about your crappy-ness. I do not favor one company over another.) I am a OS X user (because it works and crashes seldom), but I still rip Apple when they screw up big, (which is more often that one can imagine.)

This new editor tRev by Daniels and Mara. Well I was not especting much. But to my surprise runrev never crashed once in a full week. That never has not happened before. While T-Rev is still in beta, I switch to it now, because it works. While I think it is missing a few things from what I would love it to have. It works It does not crash the runrev IDE! (like revs built in editor) it saves hours of frustration and is worth the cheap price tag.

The term "rev is buggy as hell" Has gone away. Rev was not buggy! the built in rev editor was (is) buggy, the built in IDE editor, points to where all the past problems came from. I know you do not believe me. I know , I really really do.

All I can say is give it a test drive, and try it out. You will see. All the problems that seem like bugs, all the problems that crashed it, froze it and frustrated you will go away. I was and still am truly amazed that finally a solution is here to fix these issues.

Bravo, for finally fixing the hell of working with in runrev. T-Rev is worth every penny. Do not be a cheap-o, pick it up and save your self so many headaches and future frustration.

Remember a computer should help people, not drive them mad. The only way to stop the madness is to use tools that work, and stop using the many that do not work well to cause frustration and angry in the first place.

Now I also can say runrev is truly a great tool, minus that bad built in editor.


more info @ http://reveditor.com/

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Filed under  //   dev tools   development   runrev   Runtime Revolution  

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Do you want to make an Touch app, but do not understand xcode?

The Pragmatic Programers will show you how to get started with xcode and program with object-c to build an touch app. With a screen cast series of learning. There is no more excuses anymore, that you can not understand this stuff. These videos make it easy to learn. If you are in the need of programming help, check these guys out.

More Info @ http://www.pragprog.com/screencasts/v-bdiphone/writing-your-first-iphone-application

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Filed under  //   development   iphone development   learn obj-c   learning   OSX Development  

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New Unity 2.5 is out!

Unity3D game development tool (the best in my book over anything else) is shipping version 2.5 The biggest new feature is now it works from windows as well. So that will add a whole lot more developers who did not buy a mac just to use unity. (and there are many that did, so you can see how good it most be , if people switch to a mac just to use unity) The 2.5 also has an all new interface to help make it even easier than before. It was already so easy to use. 3ds max importing is now supported. no more converting first.

They added a license change This is a big one. The indy licensing can now deploy to all platforms (aka windows, which before was a pro only feature) There a long list of improvements, and bug fixes.

This is hands down the best game tool on the market. I've tried all the others in the under $3000.00 licensing fee and Torque, blitz, C4 even the free open source jobbers come no where near the quality as this one does. It got a prefect workflow, and with the iPhone plug in (torque iPhone plug-in is a rip off), there really no other tool that come close in this price range, In over all quality of what can be done, and how simple it is to code a game. It is worth buying into if you make money building games.

Check it ll out here. @ http://unity3d.com/unity/whats-new/unity-2.5

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Filed under  //   3D   awesome   dev tools   development   game dev   iPhone   now works with windows   tools   Touch App   unity   unity 3d  

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Accessorizer

I been testing this out the last few days and have to say, wow! A great tool for xcode.
 saves time and is worth checking into, if you do any thing with obj-c or Java.

It is reasonable priced. Great tool to your toolbox.

more info @ http://www.kevincallahan.org/software/properties.html

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Filed under  //   development   tool  

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UNITY: Game Development Tool

Big news from Unity 3D. Unity's game development tool is going from a mac only IDE, to cross platform. The next version release will include a windows build of the IDE. Unity 3D by far is the best 3D game development tool I have ever used. I am happy to see more developers soon will have a chance to use this great tool.

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Filed under  //   development   tools  

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ClassDumper

Look at what we have here. A no brainer. A must download.

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Filed under  //   development   Free Apps   tools  

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