Where in the world is Obleo

mindless overall Mumbo Jumbo 
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unity 2.6.1

Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects.

Unity 2.6.1

Improvements:

  • The Mac webplayer has been rewritten to be compatible with 64-bit Safari on Mac OS X 10.6.
  • Reduced time spent connecting to large Asset Server projects.

Editor Fixes:

  • Fixed an editor crash when painting trees in the free version of Unity.
  • Fixed an FBX import crash bug which could happen with some assets.
  • Fixed rendering of terrain details in the editor after a player has been built.
  • The Draw checkbox for trees and details in the terrain inspector now remembers it's setting.
  • Fixed ImportAssetOptions.ImportRecursive (it didn't do anything before).
  • Fixed a bug where the terrain lightmapper would render shadows incorrectly.
  • Fixed an error message about asset timestamp counts that sometimes showed up after saving the project.
  • Fixed warning when deleting a TerrainData asset which is used in the scene.
  • Fixed a bug in which Input.GetMouseButton() would fail in the Editor on Windows, when the game view is detached from the main window.
  • Fixed a bug where selecting text with the mouse would deselect the asset when renaming assets in the Project View.
  • Fixed an Editor crash when pressing the gear menu on the default references of a script on Windows.
  • Editor Search string now resets when objects not matching the search filter are selected.
  • Unity will now highlight prefabs in Project view when selecting the prefab from the GameObject Inspector.
  • Fixed an editor crash when trying to compare against a non existent asset in the Asset Server history view.
  • Fixed an editor crash when passing an invalid prefab reference to EditorUtility.ReplacePrefab().

Runtime Fixes:

  • Fixed a runtime crash when changing screen size or FSAA settings when RenderTexture assets are used.
  • Fixed more than 2 Image Filters being upside down on Windows when Anti-Aliasing was used.
  • Fix GUI toggles drawing with the wrong state when on.
  • Fixed a regression which broke WWW.LoadImageIntoTexture() in some cases.
  • Fixed AudioSoruce.ignoreListenerVolume to work again.
  • Fixed a bug which could cause gamepad input to get lost on Windows when multiple gamepads are connected.
Web Player Fixes:
  • Fixed switching from one fullscreen resolution to another in the windows web plugin on Vista.
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great stuff, go get it.

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Filed under  //   3D   development   game dev   game publishing   games   indy games   iPhone games   Mac Development   mac games   OSX Development   Touch app development   unity   unity 3d   unity is free   unity web   unity3d Built   web development   web games   Windows Development   windows games  

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GameHouse and RealArcade merge into one.

News in the gaming front is that in the very near future GameHouse and Real Arcade are combining there game websites.

Improvements that gameHouse says well see soon are;

More Games, over 900 titles and new games added weekly.

More value. Only with a game membership subscription.

More features, like a forum (oh ok. that not too exciting)

More Choices. They say they will equally support mac and windows with the same titles

(I will believe it when I see it. Generally all these casual game stores, sell only one boring genre for the mac and that is hidden object. There so many hidden object games that if I personally see another I will scream.)

There hundreds of developers making awesome games for mac, but gameHouse seems to like selling only hidden object or match 3 games. Hopefully real Arcade can change that and bring fun and awesome titles to gameHouse more than what was just once a year or twice a year in the past.

I think that actually is possible because real arcade actually has many genres covered and deliver many great game titles, and have for years.

Here the press release on gamehouse and real arcade merging. http://www.gamehouse.com/news

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Filed under  //   casual games   game dev   game publishing   gameHouse   gaming   gaming news   indy games   mac games   real arcade   Tech News   web game   web games   windows games  

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GameSalad Creator Drops Price

Another tool, GameSalad has drop there price. The once ridiculous fee of $500 for Express is now $99. Game Salad free for web publishing and now just $99 for iPhone Publishing.

The only thing is GameSalad is not a real programming tool. Personally I like programing with code. As you can do anything you want to, and it really pretty simple once you learn the syntax. GameSalad as reviewed a few months ago in this blog is like automator. The news here is another tool, has drop its ridiculous price. Specially consider GameSalad not a real programming tool. It more of just a publisher.

I hope any other development tools entering this realm soon of mobile publishing takes notice of these new price points. And comes down to reality.

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Filed under  //   game dev   game publishing   GameSalad   gaming   indy games   iPhone   iphone development   iPhone games   Tech News   web development   web games  

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GameSalad, Simple game creation for iPhone and Web

Do not understand programing? Do not worry. GameSalad is an Automator type creation tool for games and animation. Interesting concept, and it works. It can be used by traditional programers as a truly rapid prototyping tool. Or by anyone as designed. A simple to use, game creation tool. Web base games need a plug in.

 iPhone publishing is just around the corner. (Here the first live iPhone game made with GameSalad, below)

What ever the needs you have, This tool could become very useful.  Playing around and testing this product, was and has been truly amazing and fun. Start with a template and play around just as if you where using Automator and make something. One click publishing. with embed tags to put anywhere.

(Below are a few more, screens of the gameSalad interface)

 

Here is a video I found on youTube that speaks for it self.

If you are a programer looking for prototying. A gamer looking to make your own game, or just curious. I recomend checking out GameSalad. It is a great tool for any need. It is also fun toying around with. Check it out. It currently only works on OS X 10.5 or later with an Intel Processor.

More Info: gamesalad.com

media via gamesalad.com

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Added Oct 5th iPhone Deployment now available.
Bit pricey to say the least, consider unity 3D only $199 for there iPhone indy version (and also supports the web, Mac & windows DT). more info @ http://gamesalad.com/products/iphone

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Filed under  //   animation   apps   dev tools   game dev   game publishing   games   GameSalad   Intel Mac   iPhone   iphone development   iPhone games   iPod Touch   multi media   OS X   OSX Development   tools   web development   web games  

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