unity 2.6.1
Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects.
Unity 2.6.1
Improvements:
- The Mac webplayer has been rewritten to be compatible with 64-bit Safari on Mac OS X 10.6.
- Reduced time spent connecting to large Asset Server projects.
Editor Fixes:
- Fixed an editor crash when painting trees in the free version of Unity.
- Fixed an FBX import crash bug which could happen with some assets.
- Fixed rendering of terrain details in the editor after a player has been built.
- The Draw checkbox for trees and details in the terrain inspector now remembers it's setting.
- Fixed ImportAssetOptions.ImportRecursive (it didn't do anything before).
- Fixed a bug where the terrain lightmapper would render shadows incorrectly.
- Fixed an error message about asset timestamp counts that sometimes showed up after saving the project.
- Fixed warning when deleting a TerrainData asset which is used in the scene.
- Fixed a bug in which Input.GetMouseButton() would fail in the Editor on Windows, when the game view is detached from the main window.
- Fixed a bug where selecting text with the mouse would deselect the asset when renaming assets in the Project View.
- Fixed an Editor crash when pressing the gear menu on the default references of a script on Windows.
- Editor Search string now resets when objects not matching the search filter are selected.
- Unity will now highlight prefabs in Project view when selecting the prefab from the GameObject Inspector.
- Fixed an editor crash when trying to compare against a non existent asset in the Asset Server history view.
- Fixed an editor crash when passing an invalid prefab reference to EditorUtility.ReplacePrefab().
Runtime Fixes:
Web Player Fixes:
- Fixed a runtime crash when changing screen size or FSAA settings when RenderTexture assets are used.
- Fixed more than 2 Image Filters being upside down on Windows when Anti-Aliasing was used.
- Fix GUI toggles drawing with the wrong state when on.
- Fixed a regression which broke WWW.LoadImageIntoTexture() in some cases.
- Fixed AudioSoruce.ignoreListenerVolume to work again.
- Fixed a bug which could cause gamepad input to get lost on Windows when multiple gamepads are connected.
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- Fixed switching from one fullscreen resolution to another in the windows web plugin on Vista.
great stuff, go get it.








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