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unity 2.6.1

Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects.

Unity 2.6.1

Improvements:

  • The Mac webplayer has been rewritten to be compatible with 64-bit Safari on Mac OS X 10.6.
  • Reduced time spent connecting to large Asset Server projects.

Editor Fixes:

  • Fixed an editor crash when painting trees in the free version of Unity.
  • Fixed an FBX import crash bug which could happen with some assets.
  • Fixed rendering of terrain details in the editor after a player has been built.
  • The Draw checkbox for trees and details in the terrain inspector now remembers it's setting.
  • Fixed ImportAssetOptions.ImportRecursive (it didn't do anything before).
  • Fixed a bug where the terrain lightmapper would render shadows incorrectly.
  • Fixed an error message about asset timestamp counts that sometimes showed up after saving the project.
  • Fixed warning when deleting a TerrainData asset which is used in the scene.
  • Fixed a bug in which Input.GetMouseButton() would fail in the Editor on Windows, when the game view is detached from the main window.
  • Fixed a bug where selecting text with the mouse would deselect the asset when renaming assets in the Project View.
  • Fixed an Editor crash when pressing the gear menu on the default references of a script on Windows.
  • Editor Search string now resets when objects not matching the search filter are selected.
  • Unity will now highlight prefabs in Project view when selecting the prefab from the GameObject Inspector.
  • Fixed an editor crash when trying to compare against a non existent asset in the Asset Server history view.
  • Fixed an editor crash when passing an invalid prefab reference to EditorUtility.ReplacePrefab().

Runtime Fixes:

  • Fixed a runtime crash when changing screen size or FSAA settings when RenderTexture assets are used.
  • Fixed more than 2 Image Filters being upside down on Windows when Anti-Aliasing was used.
  • Fix GUI toggles drawing with the wrong state when on.
  • Fixed a regression which broke WWW.LoadImageIntoTexture() in some cases.
  • Fixed AudioSoruce.ignoreListenerVolume to work again.
  • Fixed a bug which could cause gamepad input to get lost on Windows when multiple gamepads are connected.
Web Player Fixes:
  • Fixed switching from one fullscreen resolution to another in the windows web plugin on Vista.
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great stuff, go get it.

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Filed under  //   3D   development   game dev   game publishing   games   indy games   iPhone games   Mac Development   mac games   OSX Development   Touch app development   unity   unity 3d   unity is free   unity web   unity3d Built   web development   web games   Windows Development   windows games  

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UNITY 2.6 Is now Free!!!

 

In the most shocking move in history. Unity Indie licenses is now free. publish to the web, mac and PC for nothing. The indie version was $199. But as of now It is completely FREE!!!

The only really bad news is if you where like us and had the indie version of unity pre the new licensing of 2.6 and have the iPhone basic. And want to use Unity to publish to the iPhone. Pre October 27th 2009 it cost $699.00 total in annually updating the tools to do that with unity. Now it going to cost 10 times the amount money it did Pre October 27th to publish with the iPhone using Unity. Why? Because a very expensive pro license is now required.

That is really really bad news, consider we make less money with iphone builds than desktop builds. (19.99 a title desktop to under 4.99 a title iPhone is a major difference, specially when 40% of that skimmed off the top of the under 4.99 price point. Then add the mix of production cost and it hard to stay out of the red with mobile publishing.)

If your an indy developer or small shop these 3rd party over priced licenses to build out to the iPhone, are really become ridiculously over priced. It makes no more since to use any development tools besides Apples SDK and xcode. Unless your a huge company and making big profits of selling mobile apps for peanuts in price points.

 

Well go get the free unity It worth it. Not because it free, because it awesome and just works.

For the iPhone I guess it time to switch back to xcode. Now that it cost $1,101.00 more than yesterday. Because it now requires the pro version licenses to update (will be $2000.00, Total, annually!) to use Unity to build out to the iPhone. 

 

rejoice unity is free to some degree. The bad half just means, hello xcode good bye Unity iPhone publishing.

 

Update; if the people that commented below are actually unity staff, then it might be true that unity iPhone may not need a pro license. (I hope so) Why it worded like it should is beyond me? I have to send in a support email. as I will only believe the one person that help us with all our unity questions up to this point. As our free updates are over, for our current license #.

 

get it here @ http://unity3d.com/

 

here to unity news on the free version of unity.@  http://unity3d.com/company/news/unity2.6-press.html

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Filed under  //   game dev   gaming   indy   indy games   iPhone   Mac Development   mac OSX   Tech News   unity 3d   Unity 3D iPhone plugin   unity is free   unity3d Built   web   web development   web games   Windows   Windows Development  

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UNITE: Conference tickets on sale

October 27-30, 2009
San Francisco, California USA

Once again it's time for developers, artists, publishers and anyone else interested to come together for a few days to learn more about Unity and how to get the most out of it. We're larger than ever before: We're now a four day event that starts with a day of advanced hands-on classes, followed by three more days of technical sessions.

Unite is held on October 27-30, 2009 at the Fort Mason Center in San Francisco, California. Detailed agenda is on the way.

Conference Highlights

  • A day of hands-on technical classes
  • Keynote and road map presentations
  • Over a dozen one-hour technical sessions
  • 5 hours of hands-on lab time
  • And as always, lots of time to get social and have fun!


Buy Unite Ticket

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Filed under  //   game dev   iphone development   iPhone games   unite   unite 09   unity   unity 3d   Unity 3D iPhone plugin  

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New Unity 3D tutorials and assets

Unity 3D has posted a few new tutorials and assists for it game engine and tools. They are worth checking out, even if you never used Unity. As there is a 30 day demo to try them out. If you need to do 3D programing Unity 3D is one of the easiest and well supported products available and is cheaper that Torque. 

 

Also Unity iPhone plugin v1.5 is also out. with updates.

 

More Info @ http://unity3d.com/

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Filed under  //   dev tools   game dev   iphone development   unity   unity 3d   Unity 3D iPhone plugin   unity web  

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UNITY: Butterfly Demo

Unity added a new, different live web demo to there site. Control a butterfly. It is always neat to see what else one can do with this great tool.

see it @ http://unity3d.com/gallery/live-demos/index.html#butterfly

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Filed under  //   cool stuff   dev tools   game dev   live demo   unity   unity 3d   unity web   unity3d Built  

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Cool thing

I am bookmarking this here, you can watch it but this post a bookmark post for my self.

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Filed under  //   bookmarked   fun video   unity   unity 3d   unity3d Built  

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Unity Tutorials - Videos

I just got an email from David Helgason (co founder,ceo- unity) that had a bunch of Unity news and links. This one link sent a journey to video tutorials galore. If your considering this tool (unity3D) or stuck what do do next. It flooded with many great stuff. Worth a check at.

Go to http://www.unitytutorials.com/video

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Filed under  //   game dev   tutorials   unity   unity 3d   Unity 3D iPhone plugin   video   web games  

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It's Christmas in April

A number of tools I regularly use where updated in the christmas of April. It's like I woke up christmas morning and santa delivered a bunch of goodies that I can not wait to play with.

Revolution released version 3.5. Witch took some time reading over some key info, but I was amazed by the simplicity that was needed to get it to work (data grids rock). Apple seeded developer pre releases, (that I can not talk about under trade secret agreements.) Unity 3D dropped version 2.5 on us, that improved 3D programing so much that it cut the production time almost in half (also windows deployment, now free in indy licensing).

cont. below ....

           

Real Basic gave us version 2009. It almost sat in the box, as time to play has been giving to other tools. I picked up Flash CS4 Pro, wow what an improvement. Revolution came back around and announced on heck of an offer for a new on-rev web service, that I just could not pass up. QT released updates to the best cross platform c++ tool (the cocoa framework wrapper rocks). And now Unity 3D has updated it's iPhone plug in. Which got top play time next to revolution as of now. 

 It is like amazing I have all these new tools but limited time to play with only a few at a time. The juices are flowing with new concepts of ideas. It christmas in April and I feel like a little kid again, having fun with all my new toys.

Who said "When it rains it pours" ? Because it sure seems that is the way it works. 

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Filed under  //   ADC   dev tools   Flash CS4 pro   on-Rev   QT   Real Basic   Revolution   unity   unity 3d   Unity 3D iPhone plugin  

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UNITY: iPhone 1.0.2 update

Unity 3D iPhone plug-in updated. Many of bug fixes and new features and improvements. Most notable to me is much better memory management. I just shedded 25MB off of slash-n-punk, with a few tweeks and a rebuild.


info @ http://unity3d.com/unity/whats-new/iphone-1.0.2.html

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Filed under  //   iphone development   OSX Development   unity   unity 3d  

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New Unity 2.5 is out!

Unity3D game development tool (the best in my book over anything else) is shipping version 2.5 The biggest new feature is now it works from windows as well. So that will add a whole lot more developers who did not buy a mac just to use unity. (and there are many that did, so you can see how good it most be , if people switch to a mac just to use unity) The 2.5 also has an all new interface to help make it even easier than before. It was already so easy to use. 3ds max importing is now supported. no more converting first.

They added a license change This is a big one. The indy licensing can now deploy to all platforms (aka windows, which before was a pro only feature) There a long list of improvements, and bug fixes.

This is hands down the best game tool on the market. I've tried all the others in the under $3000.00 licensing fee and Torque, blitz, C4 even the free open source jobbers come no where near the quality as this one does. It got a prefect workflow, and with the iPhone plug in (torque iPhone plug-in is a rip off), there really no other tool that come close in this price range, In over all quality of what can be done, and how simple it is to code a game. It is worth buying into if you make money building games.

Check it ll out here. @ http://unity3d.com/unity/whats-new/unity-2.5

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Filed under  //   3D   awesome   dev tools   development   game dev   iPhone   now works with windows   tools   Touch App   unity   unity 3d  

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